This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than ShoeBox. While we know about 200 links to Unity, we've tracked only 8 mentions of ShoeBox. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I managed to solve it by generating a bitmap font with the Shoebox. It automatically trims every character in a font thus removing the empty space. This solution is far from the best, but unfortunately I didn't find any alternative for adjusting kerning (individual letter spacing). Source: over 1 year ago
There is a great free tool called shoebox. It would sort pngs together into one image and even do sheet animations from gifs Saved us alot of time in game development. Maybe it can help you Https://renderhjs.net/shoebox/. Source: about 2 years ago
This tip is just what I was looking for! I checked out some .FNT tools and found a nice tool called Shoebox (http://renderhjs.net/shoebox/) which neatly packs your font sprite and seems a bit more user friendly. Now it's working great in Godot, cheers mate. Source: about 2 years ago
Shoebox - a free tool to manipulate and export photos for certain gamedev purposes, like spritesheet packing, bitmap font creation, masking and even ripping textures off of images. Source: over 2 years ago
I can't make spritesheets, but I suggest you use this application to make spritesheets for you. I cannot gurantee the quality, but I did use it and it seemed to work well. Http://renderhjs.net/shoebox/. Source: over 2 years ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 4 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 10 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms. - Source: dev.to / 7 months ago
TexturePacker - Texture Packer is hands down the best sprite sheet generation tool on the market.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Google Photos - All your photos are backed up safely, organized and labeled automatically, so you can find them fast, and share them how you like.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Sprite Monkey - Small and fast but still full-featured sprite sheet editor.
Godot Engine - Feature-packed 2D and 3D open source game engine.