SpeechText.AI can use one of several machine learning models to transcribe audio files based on the original type of the audio. It provides multiple pre-built models, and you can improve the quality of speech recognition for various types of audio. If you specify the type of the original audio, this will allow the service to process your audio files using a machine learning model trained from data similar to your file.
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Based on our record, Pixi.js should be more popular than SpeechText.ai. It has been mentiond 5 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Healthcare is one of the biggest industries in the world. Doctors, nurses, and other health care practitioners are using technology to enhance their performance. Voice recognition technologies and medical speech recognition software have become essential for healthcare providers. This sector includes many companies developing highly efficient voice recognition tools. Source: over 2 years ago
I also tried speechtext.ai which honestly did a very good job and I'm happy with it, but pricing wise it's too much. Source: almost 3 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 3 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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