Based on our record, Spline should be more popular than Thunkable. It has been mentiond 50 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Before UX, I was an Industrial Designer. I used Solidworks and KeyShot (and some Unreal Engine for Arch Viz). If you don't plan on doing Arch Viz or serious ID, then you should look at other 3D programs that's easier to learn. Check out: https://spline.design/, Adobe's (I forgot which one), or Vectary. I personally prefer Spline. I haven't touched it in awhile though cos I have been coding more lately. Source: 7 months ago
You could start with Spline right from a web browser for free. It’s fairly new but very approachable for a total 3D newbie and you could offer your work to web builder who need to inject 3D into their websites with ease, and you can export AR experiences for iOS devices. Then you can move up to Blender to create more complex scenes. https://spline.design. Source: 11 months ago
I just started making 3d models and stumbled upon https://spline.design/, this thing is like the Figma of 3D but it paid and I cannot export my models, I have a shitty low-end laptop but it works well (i3 10 gen, 8GB, and SSD) please recommend a tool that has the same functionality keeping in mind my restraints. (I just want to make 3d assets for websites or games and export them in gltf, glb, stl formats). Source: about 1 year ago
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: about 1 year ago
If you have a .gltf file with high quality textures this can be done using Spline Design. Source: about 1 year ago
OP you don't need to know coding at all to make app. Try something like App Inventor Thunkable. Source: over 1 year ago
What do you think will be the best mobile app builder no code in 2023? a) Adalo b) Flutterflow c) Moxly d) Thunkable e) Glide 2. Why do you think that will be the case? 3. What are the benefits of using a mobile app builder no code? 4. Do you have any experience using a mobile app builder no code? If so, what was your experience like? 5. Do you think more people will start using mobile app builders no... Source: over 1 year ago
Thunkable is a no-code tool designed specifically for building native mobile apps. Features include drag-and-drop components, advanced logic, native mobile app functionality, and easy publication. Thunkable apps can be directly published from the platform to the Apple App Store, Google Play Store, or the web. Source: over 2 years ago
I had ideas to build an app, and made few 2 years ago or so. Indeed these technologies are great to start with. I would suggest going with Kodular.io or thunkable.com instead of appinventor. There are many pros of using these, cuz I've personally used them to build stuff I can say go with either of the two. They are completely free to start with. Source: almost 3 years ago
For the app maybe you could use something like https://thunkable.com/. Perhaps you could try something like https://firebase.google.com/ for the backend not sure if it is to technical, not used either of the tools myself. Source: almost 3 years ago
Vectary - Vectary is a free, online 3D modeling tool and sharing platform.
Bubble.io - Building tech is slow and expensive. Bubble is the most powerful no-code platform for creating digital products.
Womp - 3D Made Easy
MIT App Inventor - App Inventor is a cloud-based tool, which means you can create apps for phones or tablets right in your web browser.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Kodular - Much more than a modern app creator without coding