This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than StackEdit. It has been mentiond 201 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Alternatively, you can use an online markdown editor like StackEdit or HackMD. - Source: dev.to / 5 months ago
Use https://stackedit.io/ in the browser :). Source: 8 months ago
Markdown is awesome! But, when writing 1000 words+ articles, I quickly feel the need for a better experience. For years, I’ve used StackEdit — an open-source, in-browser Markdown editor — for editing all kinds of long-format Markdown text. That said, given my recent experience with WYSIWYG editors, I thought I could do something better. - Source: dev.to / 12 months ago
This is especially annoying as when I export from stackedit.io to HTML, then it just cuts off anything which is outside the greyed in code window! Source: 12 months ago
StackEdit[0] pretty much perfected what I needed out of a markdown editor - I just need somewhere to write my tickets/docs that wasn't Github so that I could format it properly while writing. I still use it from time to time [0]: https://stackedit.io/. - Source: Hacker News / about 1 year ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 5 days ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 8 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 14 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
Typora - A minimal Markdown reading & writing app.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Markdown by DaringFireball - Text-to-HTML conversion tool/syntax for web writers, by John Gruber
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
MarkdownPad - MarkdownPad is a full-featured Markdown editor for Windows. Features:
Godot Engine - Feature-packed 2D and 3D open source game engine.