Software Alternatives, Accelerators & Startups

Steamworks VS Amazon GameLift

Compare Steamworks VS Amazon GameLift and see what are their differences

Steamworks logo Steamworks

Steamworks is a set of tools and services that help game developers and publishers build their games and get the most out of distributing on Steam.

Amazon GameLift logo Amazon GameLift

Amazon Gamelift is a dedicated server platform for online video gaming. Notable customers include High Horse Entertainment, Wargaming Mobile, Gearbox Software, Aon Interactive and Proletariat, Inc... read more.
  • Steamworks Landing page
    Landing page //
    2022-04-24
  • Amazon GameLift Landing page
    Landing page //
    2023-03-23

Steamworks videos

SteamWorks MADchester Review

Amazon GameLift videos

Amazon Gamelift: Amazon Gamelift Dedicated Game Server Hosting Made Easy

More videos:

  • Review - Creating realtime game servers in minutes with Amazon GameLift

Category Popularity

0-100% (relative to Steamworks and Amazon GameLift)
Developer Tools
69 69%
31% 31
Game Engine
33 33%
67% 67
Game Development
26 26%
74% 74
3D Game Engine
0 0%
100% 100

User comments

Share your experience with using Steamworks and Amazon GameLift. For example, how are they different and which one is better?
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Social recommendations and mentions

Based on our record, Steamworks should be more popular than Amazon GameLift. It has been mentiond 27 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Steamworks mentions (27)

  • 🤔How do I find out the system requirements for my game (built with Unreal)? 👉 STEAMWORKS Onboarding 👈
    Then that can be done on partner.steamgames.com -> Edit Store Page -> Basic Info tab -> Supported Platforms section. You don't have to put any requirements for the sound card btw. Source: about 1 year ago
  • [HELP] Is there a way to find name_id by market_hash_name?
    I also tried this weird thing partner.steamgames.com. I thought that it is possible to find name_id by classid but it doesn't work. Source: over 1 year ago
  • Releasing a Web game onto Steam
    Go to https://partner.steamgames.com/ and Join steamworks. You can reuse your Steam gamer account or create a new one. - Source: dev.to / over 1 year ago
  • Would anyone want to join my tiny visual novel studio?
    I can give you a hand, however. Here's how to get your game added to Steam, PlayStation, and Nintendo. Source: over 1 year ago
  • TIL Tim Sweeney, Epic Games CEO originally wrote 90% of the code for the first Unreal Game Engine and has since used his fortune to protect more than 50,000 acres of forests for conservation purposes
    Steamworks offers loads of functionality that developers can leverage to use in their products. Yeah, it's "industry standard", but it's kind of weird to act like it's just a place to list your games. Source: over 1 year ago
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Amazon GameLift mentions (14)

  • Multiplayer in Unity with AWS (with downloadable Rock, Paper, Scissors game demo)
    Although not production-ready solution for multiplayer, it is a quick, easy and low-cost way to implement multiplayer functionality for prototyping purposes. For more long-term solutions, AWS does offer its own game server hosting service - AWS Gamelift. - Source: dev.to / 28 days ago
  • Why does BHVR refuse to acknowledge this? I went out of my way to upgrade my internet since 2021 to have 35-45ms ping, but killers like this can VPN or play on dial-up and it goes in their favour? Why am I being punished for having good internet?
    You think Amazon servers aren't industry standard? https://aws.amazon.com/gamelift/. Source: about 1 year ago
  • Nexon's in-house notice spread in KR community
    There are a ton of technology solutions sold by other companies these days that - with the appropriate funding - can accelerate the timeline of damn near any project, multiplayer online games included. With a bit of expertise and a big enough credit limit, damn near anything's possible. Source: over 1 year ago
  • Looking for free advice
    Before you get too far into things, give the documentation on GameLift a read: https://aws.amazon.com/gamelift/ I’ve never used it myself but it’s an AWS service that handles a lot of the “this is annoying” of deploying game servers on the AWS cloud. It can be used as a complete solution or as modules, and some of those modules might ease your development time. Source: over 1 year ago
  • I'm monitoring network traffic of my Playstation and noticed increased numbers of p2p-hosted games instead of dedicated servers
    On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: almost 2 years ago
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What are some alternatives?

When comparing Steamworks and Amazon GameLift, you can also consider the following products

Photon Engine - Independent networking engine and multiplayer platform.

BitBucket - Bitbucket is a free code hosting site for Mercurial and Git. Manage your development with a hosted wiki, issue tracker and source code.

Unity Multiplayer - Create real-time, networked games.

XInput - XInput is an API that allows applications to receive input from the Xbox Controller for Windows.

Nakama - Nakama is an open-source distributed social and realtime server for games and apps.

Cinemagraph Pro - Cinemagraph Pro makes creation super-easy and fast.