Based on our record, surge.sh should be more popular than Pixi.js. It has been mentiond 25 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
We need to have a unique name per each PR to differentiate the builds. In order to release an app with a unique name, we are using PR number from CircleCI and deploy it via Surge service. - Source: dev.to / about 2 months ago
Surge.sh — a simple cloud platform for deploying static websites. - Source: dev.to / 2 months ago
There's also surge.sh (https://surge.sh) but I'm not sure if they have similar policies as Netlify. - Source: Hacker News / 4 months ago
Surge: Static web publishing for front-end developers. - Source: dev.to / 4 months ago
Surge.sh — Static web publishing for Front-End developers. Unlimited sites with custom domain support. - Source: dev.to / 5 months ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 3 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
GitHub Pages - A free, static web host for open-source projects on GitHub
Anime.js - Lightweight JavaScript animation library
Vercel - Vercel is the platform for frontend developers, providing the speed and reliability innovators need to create at the moment of inspiration.
p5.js - JS library for creating graphic and interactive experiences
Netlify - Build, deploy and host your static site or app with a drag and drop interface and automatic delpoys from GitHub or Bitbucket
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.