Tailscan is the ultimate developer tool for Tailwind CSS The ultimate developer tool for Tailwind CSS. Build, design and debug your Tailwind website visually with Tailscan, right within the browser.
💡Check the demo video on https://tailscan.com
✨ Visual editor in the browser Add, remove or modify Tailwind classes in the browser. Even arbitrary classes or those purged during build time. Also works on any website, not just your own. You'll have the full power of Tailwind directly in the browser!
🔮 Copy element or class list Easily copy the class list or the entire element with the class changes you made to your clipboard.
📐 Guidelines and computed regions Check element alignment, Tailwind margin or padding values for each element or the element size easily with Guidelines and Computed Regions.
📱 Autocompletion Tailscan will suggest the right classes for you as you type, show the resulting CSS and if relevant, show a preview of that class.
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Based on our record, Pixi.js seems to be more popular. It has been mentiond 5 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 3 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: about 3 years ago
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