I use it in all my current projects. It's easy to start and very customisable. Love it so much! I improved the speed of development 2x times by using Tailwind.
Based on our record, Tailwind CSS seems to be a lot more popular than Amazon GameLift. While we know about 894 links to Tailwind CSS, we've tracked only 14 mentions of Amazon GameLift. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
TailwindCSS is a utility-first CSS framework that allows you to build modern websites without leaving your HTML. - Source: dev.to / 2 days ago
VIM-ing into the header.tsx, I write some html and some css with tailwindcss. I also added my new header component to the layouts.tsx file also. - Source: dev.to / 7 days ago
Beyond frameworks, the front-end arsenal boasts other powerful tools. Bootstrap [https://getbootstrap.com/], a giant in the design world, provides pre-designed components that save developers time and effort. On the other hand, Tailwind CSS [Tailwind CSS - Utility-first CSS framework for rapid UI development | https://tailwindcss.com/] offers a utility-first approach, allowing developers to build custom user... - Source: dev.to / 5 days ago
Utility-First frameworks, such as Tailwind CSS, provide a vast set of utility classes that can be composed directly in the HTML. This minimizes the need for custom CSS and complex selectors. - Source: dev.to / 12 days ago
I prepared a list of open-source checkbox components coded with Tailwind CSS and Material Tailwind. - Source: dev.to / 9 days ago
Although not production-ready solution for multiplayer, it is a quick, easy and low-cost way to implement multiplayer functionality for prototyping purposes. For more long-term solutions, AWS does offer its own game server hosting service - AWS Gamelift. - Source: dev.to / about 1 month ago
You think Amazon servers aren't industry standard? https://aws.amazon.com/gamelift/. Source: about 1 year ago
There are a ton of technology solutions sold by other companies these days that - with the appropriate funding - can accelerate the timeline of damn near any project, multiplayer online games included. With a bit of expertise and a big enough credit limit, damn near anything's possible. Source: over 1 year ago
Before you get too far into things, give the documentation on GameLift a read: https://aws.amazon.com/gamelift/ I’ve never used it myself but it’s an AWS service that handles a lot of the “this is annoying” of deploying game servers on the AWS cloud. It can be used as a complete solution or as modules, and some of those modules might ease your development time. Source: over 1 year ago
On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: almost 2 years ago
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions
BitBucket - Bitbucket is a free code hosting site for Mercurial and Git. Manage your development with a hosted wiki, issue tracker and source code.
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React - A JavaScript library for building user interfaces
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