I use it in all my current projects. It's easy to start and very customisable. Love it so much! I improved the speed of development 2x times by using Tailwind.
Based on our record, Tailwind CSS seems to be a lot more popular than PixiJS. While we know about 894 links to Tailwind CSS, we've tracked only 69 mentions of PixiJS. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
TailwindCSS is a utility-first CSS framework that allows you to build modern websites without leaving your HTML. - Source: dev.to / 3 days ago
VIM-ing into the header.tsx, I write some html and some css with tailwindcss. I also added my new header component to the layouts.tsx file also. - Source: dev.to / 7 days ago
Beyond frameworks, the front-end arsenal boasts other powerful tools. Bootstrap [https://getbootstrap.com/], a giant in the design world, provides pre-designed components that save developers time and effort. On the other hand, Tailwind CSS [Tailwind CSS - Utility-first CSS framework for rapid UI development | https://tailwindcss.com/] offers a utility-first approach, allowing developers to build custom user... - Source: dev.to / 5 days ago
Utility-First frameworks, such as Tailwind CSS, provide a vast set of utility classes that can be composed directly in the HTML. This minimizes the need for custom CSS and complex selectors. - Source: dev.to / 12 days ago
I prepared a list of open-source checkbox components coded with Tailwind CSS and Material Tailwind. - Source: dev.to / 10 days ago
And canvas felt almost natural and invoked heavy nostalgia from the first time I touched keyboard and wrote primitive program to draw a house out of lines utilizing Basic. Later on I had a chance to broaden my expertise, when I was doing my hobby game project with Pixi and small bits and pieces on FindLabs pages. - Source: dev.to / about 2 months ago
The canvas in Obsidian is as the whole app very well made. I wondered what they are using as well. My guess is https://www.xyflow.com/, which is for drawing nodes. More general purpose would be http://fabricjs.com/. Or very low level https://pixijs.com/. - Source: Hacker News / 4 months ago
Https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :). - Source: Hacker News / 5 months ago
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself. - Source: dev.to / 7 months ago
Https://openarena.live/ There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines Or PixiJS for 2D: https://pixijs.com/. - Source: Hacker News / 9 months ago
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions
Three.js - A JavaScript 3D library which makes WebGL simpler.
Bulma - Bulma is an open source CSS framework based on Flexbox and built with Sass. It's 100% responsive, fully modular, and available for free.
Phaser - Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.
React - A JavaScript library for building user interfaces
p5.js - JS library for creating graphic and interactive experiences