I use it in all my current projects. It's easy to start and very customisable. Love it so much! I improved the speed of development 2x times by using Tailwind.
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Tailwind CSS should be more popular than Unity. It has been mentiond 891 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Utility-First frameworks, such as Tailwind CSS, provide a vast set of utility classes that can be composed directly in the HTML. This minimizes the need for custom CSS and complex selectors. - Source: dev.to / 5 days ago
I prepared a list of open-source checkbox components coded with Tailwind CSS and Material Tailwind. - Source: dev.to / 3 days ago
Tailwind CSS is a highly customizable, utility-first CSS framework that provides low-level utility classes to build custom designs without leaving your HTML. Tailwind allows developers to rapidly create modern, responsive layouts with ease. Learn more about Tailwind CSS. - Source: dev.to / 15 days ago
Shadcn/ui library which is the most popular and highly customizable component library that uses Tailwind CSS for styling. - Source: dev.to / 5 days ago
For this tutorial, you will use the Svelte Tolgee example project. This project is a personal blogging website built using TailwindCSS. If you want to create your own Svelte app, follow the official Svelte documentation. While following the steps further down this tutorial, make sure to adapt to your app. - Source: dev.to / 5 days ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 1 day ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 7 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms. - Source: dev.to / 6 months ago
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Bulma - Bulma is an open source CSS framework based on Flexbox and built with Sass. It's 100% responsive, fully modular, and available for free.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
React - A JavaScript library for building user interfaces
Godot Engine - Feature-packed 2D and 3D open source game engine.