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Based on our record, The Character Creator should be more popular than Pixi.js. It has been mentiond 8 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The background is taken from fortnite but this is the link to the website that I made it in: https://charactercreator.org. Source: over 1 year ago
Another option is https://charactercreator.org/ which allows for a full body character and is probably the closest alternative I know of to HeroMachine. Source: almost 2 years ago
The Character Creator - Has some customisability, unfortunately the style is more for western comics than manga/anime. Source: over 2 years ago
Here, you design character and Roleplay as it, We recomend you use The Character Creator witch you can find here. Please submit your character with information about it in a post using the flair “My Character”. Good luck and Happy Roleplaying! Source: over 2 years ago
The Character Creator has a license wherein if you use it for non-commercial products (ie - a free game) you can do whatever more or less, and if you are using them for a commercial product a license to do so starts at $5. There's more details about it on their Patreon, which I haven't read, so double-check it for any gotchas I may have missed. Source: almost 3 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 3 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: about 3 years ago
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