⛏️ Build NFTs, DAOs, marketplaces, tokens, and more. Leverage ERC721A or ERC1155, incorporate features such delayed reveal, signature mint, and token-gating. Deploy custom smart contracts seamlessly & safely. Aggregate all your contracts in an on-chain registry using Release. Leverage web3 SDKs in languages like Typescript, React, Python, and Go. Enjoy composable contract builds using Contract Extensions and thirdweb's CLI. Whether you're a web2, web3, or smart contract developer, we've built tools to simplify your workflow without having to worry about maintenance ever again.
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Based on our record, thirdweb should be more popular than Apple ARKit. It has been mentiond 29 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The burn process is fully on-chain and performed by the Burn To Earn smart contract. This simple contract has been audited by Thirdweb and will be made public later on. - Source: dev.to / 18 days ago
I also added a Web3 wallet from ThirdWeb so users in the future will be able to connect their Bat Cowls to the application. Great integration and has the ability to specify wallets and restrict usage to particular blockchains. - Source: dev.to / about 2 months ago
Thirdweb is a web3 platform that provides developers with tools to build, deploy, launch, and manage their applications and games. Some of these tools include pre-built smart contracts, SDKs, and APIs. - Source: dev.to / 2 months ago
Last year (December 2022) I released an animated hoverboard “Hovver Industries Preview” airdrop for my avatar holders. This airdrop was built using a thirdweb.com smart contract (ERC1155) which contains the open-source library in question. Source: 7 months ago
Our friends from thirdweb.com trust this firm. Source: about 1 year ago
Apple has quite nice page with docs at the bottom: https://developer.apple.com/augmented-reality/. Source: about 1 year ago
Feels like you're grasping at straws to dismiss them. If you think lower weight, not-grainy MR, six years of a public AR SDK, far better computing units, and an existing high-quality software ecosystem are "not noticeable", I'm left wondering what you think is noticeable. Source: about 1 year ago
If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
ARKit is Apple's (A)ugmented (R)eality development (K)it. It takes the output from Unity and displays it in the goggles/headset the guy is wearing to see all this. Well, what a camera pointed at the display sees. Source: over 2 years ago
Google and Apple have already released their augmented reality development platforms, ARCore or ARKit, enabling the seamless integration of the digital and physical worlds. - Source: dev.to / almost 3 years ago
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