Fellow is the only all-in-one AI meeting transcription and management software for remote and hybrid teams. Have fewer, more effective meetings and 1-on-1s with AI, behavior-driving features, and seamless integrations. Fellow fits seamlessly into your team’s existing daily flow with integrations, browser extensions and a desktop app so everything you need before, during and after your meeting is right where you need it, when you need it. Forward-thinking companies like Shopify, Aledade, and Vidyard trust Fellow to save their teams time and money by revolutionizing the way they meet.
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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Fellow.app. While we know about 201 links to Unity, we've tracked only 2 mentions of Fellow.app. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 4 days ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 8 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 14 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
Looks a bit similar to Fellow.app (https://fellow.app), but I'm glad there's more choices/competition in this space (good for innovation and for users). - Source: Hacker News / almost 3 years ago
You're entering a pretty crowded market. Have you taken a look at Fellow? https://fellow.app/ Just trying to figure out what makes this product better than the hundreds out there. - Source: Hacker News / almost 3 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Hugo - Hugo is a general-purpose website framework for generating static web pages.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Fireflies.ai for Meetings - Record, transcribe and search your calls
Godot Engine - Feature-packed 2D and 3D open source game engine.
Stratsys Meetings - Stratsys Meetings is a professional cloud-based utility tool designed to streamline your meeting experience within teams and organizations.