This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than ossia score. While we know about 200 links to Unity, we've tracked only 14 mentions of ossia score. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 3 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 9 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms. - Source: dev.to / 6 months ago
That's really not true. Qt as of Qt 6 still supports using native X11 drawing commands and that covers a lot of apps. Tkinter too (and many technical apps which are exactly the ones likely to be used over the wire). Just last week I was debugging remotely an art installation which uses my software, https://ossia.io and was running on a Pi 5, I compared X11 and VNC and X11 was really much more useable even over the... - Source: Hacker News / about 2 months ago
Maaybe you'd find https://ossia.io interesting :D. - Source: Hacker News / 5 months ago
Https://ossia.io uses widgets and qgraphicsscene for the main UI rendering and Qt rhi for the GPU pipeline, and it's performing well enough for our use-cases - I was working on it on a 1080p screen on a Pi4 recently and it certainly felt much much faster and responsive than chrome on the same hardware. - Source: Hacker News / 7 months ago
I use it for live c++ recompilation in https://ossia.io - all the code is in there. Https://github.com/ossia/score/tree/master/src/plugins/score-plugin-jit/JitCpp. Source: 7 months ago
Https://ossia.io uses verdigris pretty much exclusively. Worse syntax but lots of advantages compared to moc. - Source: Hacker News / 7 months ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Chataigne - Artist-friendly Modular Machine for Art and Technology
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Rete.js - Create node-based visual programming interfaces
Godot Engine - Feature-packed 2D and 3D open source game engine.
Glicol - Graph-oriented live coding language and music/audio DSP library written in Rust