This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Sora. While we know about 200 links to Unity, we've tracked only 2 mentions of Sora. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / about 21 hours ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 7 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms. - Source: dev.to / 6 months ago
3. Minimize cross-entropy loss between predicted and actual next tokens. (This is equivalent to trying to minimize encoding length.) ViT don't have quantization baked into the algorithm, but NNs are being moved towards quantization in general. ----- I think it's pretty interesting how closely related generation and compression are. ClosedAI's Sora[^1] model uses a denoising vision transformer, and is the... - Source: Hacker News / about 2 months ago
Did you miss the fish?[0] You should see the error in first viewing What about the woman with glasses? Her face literally "jumps"[1] Same with this guy's hands[2] Interesting, we notice that [1] has "sora" in the name though I think it is a reference to the main image on sora[3] Not sure if the gallery is weird to anyone else, but it doesn't exactly show new images and the position indicator is wonky. The thing... - Source: Hacker News / about 2 months ago
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