This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than Sound Control. It has been mentiond 201 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 5 days ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 8 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 14 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
Not sure it has those specific features but you may want to check out Sound Control. Source: about 1 year ago
SoundControl is exactly this and more: https://staticz.com/soundcontrol/. Source: about 1 year ago
Hey, bro, I think I've found a solution: I installed the SoundControl software, enabled the "Force Soft Volume Control" option. Yay, the volume is now adjustable! Hope this helps you too! Screenshot. Source: about 1 year ago
I haven’t installed it yet, I’ve got a few days off and don’t want to waste the trial period. This is the one I bookmarked from the ones I found: https://staticz.com/soundcontrol/. Source: over 1 year ago
IDK whether a 3rd party software audio mixer would help; you may download a trial here: https://staticz.com/soundcontrol/. Source: over 1 year ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
SoundSource - The sound control that should be built into MacOS
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
EarTrumpet - Volume Control for Windows
Godot Engine - Feature-packed 2D and 3D open source game engine.
Volume2 - Volume2 is an advanced Windows audio mixer, a complete replacement for the standard Volume Control.