This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Uxcel. While we know about 201 links to Unity, we've tracked only 16 mentions of Uxcel. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Https://uxcel.com/ and https://www.uxuiopen.com/ are free for you to learn and practice fundamental skills, and sometimes they even open a few apprenticeship and intern programs if you have the time to invest. I hope you find this useful. Source: 7 months ago
Https://uxcel.com It has variety of courses to build your UX skills, from beginners to advanced level. People like to call it Duolingo for UX learning - as every learning material is gamified - from courses all the way to skill and tools assessments. Source: about 1 year ago
Uxcel - basically gamified UX design learning :). Source: about 1 year ago
Try this one, gamified, https://uxcel.com We got an offer of 4$ a month, and we paid only 48$ for 1-year access. Source: about 1 year ago
For design, try uxcel.com. They have free lessons you can dabble in. Source: over 1 year ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 2 days ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 6 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 12 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
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Godot Engine - Feature-packed 2D and 3D open source game engine.