This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Vanilla. While we know about 201 links to Unity, we've tracked only 14 mentions of Vanilla. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I used Vanilla for the longest time for my top menu bar icons, but once I got a MacBook Pro with the notch, it just didn't work well. I've since moved on to Bartender for managing my menu bar. - Source: dev.to / 2 months ago
If I’m recording a full screen capture for videos, I like to hide the app icons at the top of the screen. I use Vanilla for this. - Source: dev.to / 7 months ago
Vanilla. But here you are sure to find more of your liking. Source: over 1 year ago
I use (and quite like) Vanilla. https://matthewpalmer.net/vanilla/. Source: about 2 years ago
This is a more general solution. But I really like this one to get control over what I want to hide https://matthewpalmer.net/vanilla/. Source: about 2 years ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 5 days ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 8 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 14 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
Flarum - Flarum is the next-generation forum software that makes online discussion fun. It's simple, fast, and free.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Discourse - Discourse is an open source discussion platform built for the next decade of the Internet.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Hidden Bar - A ultra-light MacOS utility that helps hide menu bar icons.
Godot Engine - Feature-packed 2D and 3D open source game engine.