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Most of the 3D world experiences limit what a user can build and do. This is not so with Vircadia. The Apache license makes this 3D application the most flexible tool for building custom and interactive worlds. Vircadia is truly free, open and relatively easy to use. There are several developers who are working and improving this platform daily! Free content ensures that new users have access to materials for building their world without having to worry about learning difficult 3D applications. I highly recommend Vircadia and believe this will be the next big server technology on the world wide web.
Probably the best open-source metaverse
Based on our record, Vircadia should be more popular than Anything World. It has been mentiond 19 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Vircadia is an open source (Apache 2.0) metaverse ecosystem consisting of a high performance real-time server architecture (C++), web SDK (TS), and web client (TS). Source: 7 months ago
Not pre-baked. I work on https://vircadia.com/ -- it has to give every user their own audio mix to account for their 3D position. This means codec costs add up fast. You can't just encode once and stream the same thing to a dozen people. - Source: Hacker News / over 2 years ago
Both, primarily the first. Low latency is definitely a requirement, but no issues with Opus on that account. > I haven't looked into how expensive it is to encode in terms of CPU time, so I assume maybe you're taking about a bottleneck in terms of the number of simultaneous streams you can support on a single CPU? Yup! I work on https://vircadia.com/ -- we have to compress audio in real time and every user gets... - Source: Hacker News / over 2 years ago
Second Life improved avatars by quite a lot in fairly recent times. There's also alternatives to it, eg, check out the project I work on: https://vircadia.com/ It's a sort of spiritual successor to Second Life, since it was started by the same guy -- Philip Rosedale -- after he left SL. It didn't quite work, so the commercial project died and got picked up by open source forks, which is what I work on. It's less... - Source: Hacker News / over 2 years ago
To me it's useful/entertaining in the ways forums and chats are, plus some additional features on top of that. Eg, you can talk to people, but in addition to that you have a collaborative 3D environment with positional audio where you can script, make games or do other stuff. Recently a group using our project put up a Christmas Carol VR play, and the results were most impressive. https://vircadia.com/ -- it's an... - Source: Hacker News / over 2 years ago
Hello lovely people! This is Jay Santos, Developer Relations manager at anything.world. Source: 10 months ago
My name is Jay Santos, I am the Developer Relations Manager at Anything World (anything.world). If you never heard of us the TL;DR is that we have trained an AI agent to automatically rig and animate 3D models to speed up your development cycle, if you want to learn more I invite you to visit our website. Source: 11 months ago
Hey there - great thread thanks so much for the opportunity! I am working on Anything World - https://anything.world - and we are bring 3D models to life using machine learning! We aim to be the content creation engine for the metaverse. Source: over 1 year ago
Unfortunately, none of the sample videos loaded for me. I’m really excited about having text to 3D. It’ll massively speed up game dev for me. Anything World has rigs and procedurally animates 3D objects. But isn’t true text to 3D in that it needs to have the 3D model in its catalogue. https://anything.world/. - Source: Hacker News / over 1 year ago
Anything World seems like it might fit the bill, but I haven't tried it yet and I don't love that it's Unity exclusive. Source: over 1 year ago
Second Life - Second Life is a virtual reality platform where individuals interact in a virtual world. The software was developed in 2003 by Linden Labs. More than one million people now regularly use the software.
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