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Based on our record, The Book of Shaders seems to be a lot more popular than ZBrush. While we know about 141 links to The Book of Shaders, we've tracked only 11 mentions of ZBrush. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Looks like ZBrush on the main screen. Source: over 1 year ago
Tomas Wittelsbach is a traditional sculptor, turned ZBrush jewellery artist. Check out some of his live streams on pixologic.com. He did stream live critiques, not just for jewellery, but don't know his current schedule. You could join his discord and ask for more detail there. Another option is to join his ZBrush Jewellery Workshop (one time, lifetime fee) which includes lots of learning materials for ZBrush and... Source: over 1 year ago
On the My Licenses page on pixologic.com there's a button to cancel my subscription, but instead it takes me to a page that says:. Source: over 1 year ago
Zbrush is the gold standard and it's not cheap. It has recently switched to subscription only. Zbrush also offers a stripped down free version for beginners and dabblers called Zbrush Core Mini. Zbrush can easily handle sculpting and prepping models to be sent to the printer's slicing software. Source: almost 2 years ago
Jesse: Our team is currently using Blender for modeling, Maya for rigging and animation, Adobe Substance 3D Painter and Designer, and Zbrush for sculpting. Source: almost 2 years ago
I just started studying shaders. Thanks to thebookofshaders.com for getting me started. I managed to get a grasp on making moving lines with sin and cos, and that enabled me to make fancy backgrounds for my 2D game. Now I simply wanted to apply a moving sin line to a texture so I could get the classic "gleam" effect for a 2D asset in my game. But this got weird. Source: 9 months ago
Then there is a cool resource I stumbled upon while having the same need as you. It's https://thebookofshaders.com/. Source: 12 months ago
Once you learn Three.js then Master Shaders (https://thebookofshaders.com/) , (https://inspirnathan.com/topics/shaders) and Learn Signed Distance functions (https://iquilezles.org/articles/distfunctions/) which will open to new world (https://www.shadertoy.com/). Source: about 1 year ago
Https://thebookofshaders.com/ is the best one! Source: about 1 year ago
If you want a from scratch, low-level understanding, https://thebookofshaders.com/ is a good reference. The code there is GLSL, but the general ideas are very similar regardless of the shader language used. Source: about 1 year ago
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Shadertoy - Build shaders, share them, and learn from the best community.
Cinema 4D - Cinema 4D is a 3D modeling, animation, motion graphics and rendering application.
SHADERed - Lightweight, full-featured desktop tool for creating and testing HLSL and GLSL shaders
Autodesk 3DS Max - 3ds Max is software for 3D modeling, animation, rendering, and visualization. Create stunning game enrivonments, design visualizations, and virtual reality experiences.
Shader Editor - Android app to create GLSL shaders and use them as live wallpaper