The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
Based on our record, Godot Engine seems to be a lot more popular than ZoomIt. While we know about 449 links to Godot Engine, we've tracked only 16 mentions of ZoomIt. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I use Zoomit and then take a snip of what I draw with that. Useful for making a quick instructional screenshot. Source: about 1 year ago
Look into ZoomIt. I used to use this before annotations got better in MS Teams. Https://learn.microsoft.com/en-us/sysinternals/downloads/zoomit. Source: over 1 year ago
So, there are options for you, if you use windows an easy option is the Microsoft tool ZoomIT found here. Source: over 1 year ago
On Windows you can use the built-in magnifier program to zoom into the screen or use ZoomIt. I constantly zoom in and out for plugins. Or if you have the space, get a second 1080p monitor and drag windows into it when you want them to be bigger. Source: almost 2 years ago
Not with Magnifier, but you can use ZoomItt in live mode to zoom in a single monitor. Source: almost 2 years ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 5 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 15 days ago
If he wants to advance in the game space then he can either keep in the "visual coding" area using something like https://www.construct.net/en or start heading down the text coding path with https://godotengine.org/ or https://www.lexaloffle.com/pico-8.php. - Source: Hacker News / 2 months ago
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game. - Source: dev.to / 2 months ago
Https://godotengine.org/ and export to web . - Source: Hacker News / 3 months ago
Epic Pen - A windows tool for drawing over your desktop and applications
Unity - The multiplatform game creation tools for everyone.
Magnifixer - Magnifixer is a screen magnifier utility.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
gInk - An on-screen on-screen annotation software for Windows.
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.