User-Friendly Interface
Twine offers an intuitive, drag-and-drop interface that makes it easy for beginners to create interactive and nonlinear stories without needing to write code.
Open Source
Twine is open source, which means it is free to use and can be modified by anyone. This encourages a large community of users and contributors who can share resources and improvements.
Cross-Platform Compatibility
Twine runs on Windows, macOS, and Linux, making it accessible to a wide range of users regardless of their operating system.
Versatile Output Formats
Twine allows users to export their stories in various formats, including HTML, making it easy to share or publish works on different platforms.
Extensible with Code
While Twine is user-friendly, it also allows for more advanced customization and interactivity using CSS, JavaScript, and other web technologies.
Large Community and Resources
Twine has a large and active community, which means there are plenty of tutorials, forums, and sample projects available to help users learn and troubleshoot.
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Some sort of escape room backbone software that links together all of the hardware according to a script is such a neat idea. It would be so cool to have something like Twine [0] to build out the story graphically, where input/output is via cues to staff/hardware rather than just text on screen. An old boss of mine used to run home-haunts for halloween. (a walk-through haunted house experience scaffolded-up in his... - Source: Hacker News / 4 days ago
> I hoped for an entre genre to form around literary hypertext with diegetic narrative Twine and other interactive fiction engines provide this to some degree, though I think Cyan’s visual aesthetic is also intrinsic to the feel of the games. https://twinery.org. - Source: Hacker News / 30 days ago
Once all dialogs were ready, I needed a nodal system to organize dialogs for each scene. Instead of directly crafting a huge JSON object, I relied on a visual tool called Twine. - Source: dev.to / about 1 month ago
Recently I discovered Ink narrative language by INKLE that you has the Inky editor and it is an alternative to Twine. - Source: dev.to / 3 months ago
* Adventure Game Studio (https://www.adventuregamestudio.co.uk/) * Twine (https://twinery.org/) And these have more visual ways of programming which could let them express their ideas with less friction * Dreams (Playstation). - Source: Hacker News / 7 months ago
If you don't mind doing choose your own adventure style stories, I'd recommend Twine. It's a low-to-no code way to write branching stories, and you can add variables and conditional branching if you want to add a little bit of code. It creates a playable website of your story when it compiles. I do a lot of heavy coding but I still play around with Twine sometimes because it's fun. I also sometimes prototype the... - Source: Hacker News / 7 months ago
I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/ FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit. When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on... - Source: Hacker News / 12 months ago
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine. Source: over 1 year ago
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that. Source: over 1 year ago
The Twine website links to a few, along with thousands at IFDB; https://ifdb.org/search?searchbar=system%3Atwine And itch: https://itch.io/games/tag-twine See the Twinery for more, including the spec: https://twinery.org/. - Source: Hacker News / over 1 year ago
The story is from my own mind, of course. I will maybe use Twine to help me with all the possible way to go, not sure yet. Source: over 1 year ago
Https://twinery.org/ would this work for you? Source: almost 2 years ago
I use twine to visually structure branching narratives. You can easily convert the twine code into renpy script using ludowoods twine to renpy tool. Other than that, I tried using chatgptto convert a screenplay that I wrote into a renpy script. Just use the prompt: rewrite the following using the format used by renpy visual novel engine. It doesn't work all the time though, so be prepared if it forgets using... Source: almost 2 years ago
Easiest way to get started is probably just to go load up a page on Twinery.Org and start making a story. Click "Use in your browser" and make a new story. Don't worry about logic or anything at first, just make a choose your own adventure - start editing a passage, and write something like this:. Source: almost 2 years ago
I'm using Obsidian to jot down ideas, notes, etc to outline and flesh out storylets. Once I've finished writing down those, I use Twine to create the decision trees and to quickly prototype how the story flows. This also makes it graphically easy to oversee how the story flows and make changes if I want to add new routes, rebalance the difficulty of getting flags or just insert easter eggs. I just copy paste into... Source: almost 2 years ago
An image just like this recurrs in the interactive Blackmirror episdoe called "Bandersnatch" where it represents the branching paths of a game story. In fact, all twine games look like this as you start to write them. Source: almost 2 years ago
I'd say start with twine - https://twinery.org/) It's pretty limited at first, which is a good way to just write a few scenes, have a few choices and see if this whole interactive fiction thing works for you. It's dated, but there are a lot of basic tutorials. Source: almost 2 years ago
Collaborative platforms like World Anvil allow writers and contributors to collaborate to build shared universes. These platforms allow for crowd-sourced contributions, where writers, artists, and fans collaborate to develop detailed mythologies, create expansive maps, and flesh out the intricate histories of their fictional worlds. Open source storytelling tools like Twine provide accessible platforms for... - Source: dev.to / almost 2 years ago
Easiest way to get started is with Twine for sure. https://twinery.org. Source: almost 2 years ago
Https://twinery.org/ a node based game engine that creates an html file for your game, so it runs in browser when you're done. Fantastic, powerful little engine. I've made anything from text based games to visual novels with it. Source: almost 2 years ago
Personally, I'd suggest twine. It's free, super-easy to get started in, and has a nice visual flowchart editor for the story structure. It also supports as much branching and conditional logic as you want to throw at it, exports to HTML files, and you don't even have to install it - you can just go right over to Twinery.org and start playing around with the editor in your web browser. Source: almost 2 years ago
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