Ease of Use
Zdog is designed to be simple and easy to use, making it accessible for beginners in 3D graphic design.
Lightweight
It is a lightweight JavaScript library which ensures faster loading times and smooth performance.
2D Illustration Style
Zdog allows for the creation of 3D graphics with a charming, hand-drawn 2D illustration style, which is unique and visually appealing.
Cross-Browser Compatibility
The library ensures compatibility across different web browsers, broadening its reach and usability.
Declarative API
Zdog uses a declarative API which simplifies the process of creating and managing 3D objects and scenes.
Open Source
As an open-source project, Zdog encourages community contributions and improvements, enhancing the library over time.
Working on extending the [Zdog](https://zzz.dog) library, adding some new types and tooling, patching bugs I run into on the way. All the quirks inherit from it being based on (and rendering to) SVG. SVG is Y-down, Zdog only adds Z-forward. SVG only has layering, so Zdog only z-sorts shapes as wholes. Perspective distortion needs more than dead-simple affine transforms to properly render beziers, so Zdog doesn't... - Source: Hacker News / 15 days ago
Some time ago I found zdog - it's a lightweight 3D javascript engine, for canvas or SVG. If you check out its site, you'll see it described as pseudo 3D. What does that mean? Basically zdog holds a model of 3D shapes, but renders everything as 2D flat shapes. - Source: dev.to / about 2 years ago
For some reason could not paste more links into my last comment so here are some other thoughts on things to do too. Zdog: Https://zzz.dog/ This one is a way to do vector pseudo 3d illustrations on the web, but it mostly just has a simple rotation not much beyond that. Source: over 2 years ago
Hi, I am trying to make a 3D editor for the Zdog library. Source: almost 3 years ago
For this project, I'm tinkering with ZDog (https://zzz.dog/) a nifty little flat-shaded pseudo-3d engine for the browser, written in Javascript. It's pretty simple as 3d engines go, but as one might expect, it's heavily structured around OOP and mutable objects, and makes extensive use of Javascript prototypal inheritance. Source: almost 3 years ago
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