The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
Based on our record, Godot Engine should be more popular than Contexts. It has been mentiond 449 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
There's at least Witch and Contexts. https://manytricks.com/witch/ https://contexts.co/. - Source: Hacker News / 18 days ago
A fellow HN member recommended this https://contexts.co/. It is amazing feature-wise, but it has some annoying bugs and it seems abandonware. - Source: Hacker News / about 1 month ago
I like using Contexts on the Mac as replacement: https://contexts.co. - Source: Hacker News / 4 months ago
I use the Contexts [1] app, couldn't live without it (not affiliated...) It shows me all open Windows and in which Desktop, in its Sidebar (I've disabled the macOS dock.) Also the Cmd-Tab functionalities are nice, and I can use "Fn + [a single key] " shortcut to focus an app. Would recommend. [1] https://contexts.co/. - Source: Hacker News / 5 months ago
Thanks for your feedback, I'll have to give TST in the Firefox sidebar another try... > "I make use of ctrl-uparrow to switch between browser and VSCode" I use the Contexts app (Fast Search) for that - https://contexts.co/. - Source: Hacker News / 12 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 5 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 14 days ago
If he wants to advance in the game space then he can either keep in the "visual coding" area using something like https://www.construct.net/en or start heading down the text coding path with https://godotengine.org/ or https://www.lexaloffle.com/pico-8.php. - Source: Hacker News / 2 months ago
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game. - Source: dev.to / 2 months ago
Https://godotengine.org/ and export to web . - Source: Hacker News / 2 months ago
Witch - Welcome to the world of W. i. t. c. h.
Unity - The multiplatform game creation tools for everyone.
Compiz - Project information. Maintainer: PS Project Management Team. Driver: Compiz Maintainers. Licence: GNU GPL v2, GNU LGPL v2. 1, MIT / X / Expat Licence.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
rcmd - rcmd makes app switching instantaneous!When you have a lot of apps open, finding and switching to them might feel too slow using Command-Tab or the Dock.Hold down the right side |⌘ command| and press the first letter of the app name to focus it.
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.