The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
Based on our record, Godot Engine seems to be a lot more popular than Lip Gloss. While we know about 448 links to Godot Engine, we've tracked only 13 mentions of Lip Gloss. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
"\033[31;1;4munderlines\033[0m" is (again) no worse than a stream of vertices or a stream of object code. Everything is a stream of bytes (well, a stream of bits anyway). Do you want CSS? Lipgloss is not too far off [0]. I read your objection basically as "escape sequences and control codes are noisy garbage"; are you saying something more like "the functionality you can achieve with escape sequences and control... - Source: Hacker News / about 2 months ago
I recommend looking at the charm libraries. Lip gloss https://github.com/charmbracelet/lipgloss can provide the styling and bubble tea can handle the screen updates and framework https://github.com/charmbracelet/bubbletea there is a premade progress bar component in bubbles library. https://github.com/charmbracelet/bubbles. Source: 7 months ago
I saw https://github.com/charmbracelet/lipgloss and was wondering if there is anything equivalent in the JVM ecosystem. I couldn't find anything so I started crawling its deps tree and reimplementing to fall asleep at night. Source: about 1 year ago
Off the top of my head I am thinking of charmbracelet/lipgloss but I don't know if its the best suited to my use case. Source: over 1 year ago
Or, quit worrying about how to fix every utility ever, and just make a nice-looking ZFS TUI with "Are you sure?" boxes and progress bars, using Lip Gloss. That kind of thinking has led to about 50 offshoots of the top utility. (Nothing wrong with that. Long may they all run!). Source: over 1 year ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 9 days ago
If he wants to advance in the game space then he can either keep in the "visual coding" area using something like https://www.construct.net/en or start heading down the text coding path with https://godotengine.org/ or https://www.lexaloffle.com/pico-8.php. - Source: Hacker News / 2 months ago
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game. - Source: dev.to / 2 months ago
Https://godotengine.org/ and export to web . - Source: Hacker News / 2 months ago
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike. [1]: https://godotengine.org/. - Source: Hacker News / 6 months ago
Rainglow Color Themes - 320+ color themes for a variety of editors and software.
Unity - The multiplatform game creation tools for everyone.
Hyper - Extensible, cross-platform terminal built on open web standards.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Themer - Personalize themes for your terminal/editor/wallpaper/slack
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.