This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Lip Gloss. While we know about 201 links to Unity, we've tracked only 13 mentions of Lip Gloss. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
"\033[31;1;4munderlines\033[0m" is (again) no worse than a stream of vertices or a stream of object code. Everything is a stream of bytes (well, a stream of bits anyway). Do you want CSS? Lipgloss is not too far off [0]. I read your objection basically as "escape sequences and control codes are noisy garbage"; are you saying something more like "the functionality you can achieve with escape sequences and control... - Source: Hacker News / about 2 months ago
I recommend looking at the charm libraries. Lip gloss https://github.com/charmbracelet/lipgloss can provide the styling and bubble tea can handle the screen updates and framework https://github.com/charmbracelet/bubbletea there is a premade progress bar component in bubbles library. https://github.com/charmbracelet/bubbles. Source: 7 months ago
I saw https://github.com/charmbracelet/lipgloss and was wondering if there is anything equivalent in the JVM ecosystem. I couldn't find anything so I started crawling its deps tree and reimplementing to fall asleep at night. Source: about 1 year ago
Off the top of my head I am thinking of charmbracelet/lipgloss but I don't know if its the best suited to my use case. Source: over 1 year ago
Or, quit worrying about how to fix every utility ever, and just make a nice-looking ZFS TUI with "Are you sure?" boxes and progress bars, using Lip Gloss. That kind of thinking has led to about 50 offshoots of the top utility. (Nothing wrong with that. Long may they all run!). Source: over 1 year ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 1 day ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 5 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 11 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
Rainglow Color Themes - 320+ color themes for a variety of editors and software.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Hyper - Extensible, cross-platform terminal built on open web standards.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Themer - Personalize themes for your terminal/editor/wallpaper/slack
Godot Engine - Feature-packed 2D and 3D open source game engine.