I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
MadMapper might be a bit more popular than raylib. We know about 7 links to it since March 2021 and only 6 links to raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
⇒ Resolume ⇒ NestMap ⇒ TouchDesigner ⇒ MadMapper ⇒ Any other software listed on the Spout website. Source: about 1 year ago
Let’s assume these are traditional DMX controlled fixtures - (ie, Colour Force 72). Use something like mad mapper to merge your two sources. While not easy - it is very straightforward. Source: over 1 year ago
You also have Millumin and MadMapper for both Windows and Mac, and FaçadeSignage on Windows. Source: almost 2 years ago
Ive done a number of these sets ups and there should be software to break up the comp for you. The workflow ive used the past is make one 4k comp and then send it thru https://madmapper.com or similar. If you HAVE to do it the way you describe check out render region of interest. Source: over 2 years ago
I am using an Optoma TH1020 and (Mad Mapper)[https://madmapper.com/] software. I am used to using VDMX 5 but I gave Mad Mapper a try this time. Source: over 2 years ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 3 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: about 3 years ago
Resolume - Resolume is an application for live video performances.
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
TouchDesigner - TouchDesigner is a visual development platform that equips you with the tools you need to create stunning realtime projects and rich user experiences.
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
QLab - QLab, Live show control for Mac OS X.
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...