Based on our record, Sass should be more popular than PixiJS. It has been mentiond 134 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Sass, Less and Stylus, extends CSS by adding variables, nesting mixins, and other features. It's an excellent solution for organizing huge and complex stylesheets. - Source: dev.to / 8 days ago
Attractions is a UI kit for Svelte that includes 49 components and a collection of helper functions. It uses Sass for styling. Although the Attractions kit seems promising and the components look really nice, it's not very actively supported right now and its future is uncertain. - Source: dev.to / 2 months ago
We took our time evaluating different options and ultimately landed on a focused set of technologies: Next.js, TypeScript, Redux Toolkit, SASS, and Axios. This combination offers a powerful and manageable foundation for our project, avoiding the pitfalls of an overly complex tech stack. - Source: dev.to / about 2 months ago
Traditionally CSS lacked features such as variables, nesting, mixins, and functions. This was frustrating for Developers as it often led to CSS quickly becoming complex and cumbersome. In an attempt to make code easier and less repetitive CSS pre-processors were born. You would write CSS in the format the pre-processor understood and, at build time, you'd have some nice CSS. The most common pre-processors these... - Source: dev.to / 4 months ago
CSS stands for Cascading Style Sheets, and is a scripting language used to style web pages. SCSS stands for Syntactically Awesome Style Sheet, and is a superset of CSS. You can think of SCSS as the more advanced version of CSS, which comes with several features that CSS does not support, such as the SCSS nested syntax, as shown below. - Source: dev.to / 5 months ago
And canvas felt almost natural and invoked heavy nostalgia from the first time I touched keyboard and wrote primitive program to draw a house out of lines utilizing Basic. Later on I had a chance to broaden my expertise, when I was doing my hobby game project with Pixi and small bits and pieces on FindLabs pages. - Source: dev.to / about 1 month ago
The canvas in Obsidian is as the whole app very well made. I wondered what they are using as well. My guess is https://www.xyflow.com/, which is for drawing nodes. More general purpose would be http://fabricjs.com/. Or very low level https://pixijs.com/. - Source: Hacker News / 4 months ago
Https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :). - Source: Hacker News / 4 months ago
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself. - Source: dev.to / 6 months ago
Https://openarena.live/ There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines Or PixiJS for 2D: https://pixijs.com/. - Source: Hacker News / 9 months ago
PostCSS - Increase code readability. Add vendor prefixes to CSS rules using values from Can I Use. Autoprefixer will use the data based on current browser popularity and property support to apply prefixes for you.
Three.js - A JavaScript 3D library which makes WebGL simpler.
Stylus - EXPRESSIVE, DYNAMIC, ROBUST CSS
Phaser - Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
p5.js - JS library for creating graphic and interactive experiences