This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than D (Programming Language). It has been mentiond 201 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 1 day ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 5 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 11 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
Those languages are definitely with us, https://dlang.org/ https://www.embarcadero.com/products/delphi https://www.mikroe.com/mikropascal-arm https://www.eiffel.com/ https://www.ptc.com/en/products/developer-tools/objectada. - Source: Hacker News / 21 days ago
Show examples on the main web page. Try and find an AngelScript example. It's stupidly hard. Compare it to these web sites: https://dlang.org/ https://koka-lang.github.io/koka/doc/index.html https://vale.dev/ http://mu-script.org/ https://go.dev/ https://www.hylo-lang.org/ Sadly Rust fails this too but at least the Playground is only one click away. And Rust is mainstream anyway so it doesn't matter as much. I... - Source: Hacker News / 9 months ago
>and D The D language, that is. https://dlang.org. - Source: Hacker News / 12 months ago
You are both right it seems. GP seems to have omitted withour GC. Number one on your list could be Dlang no? Not affiliated. https://dlang.org/. - Source: Hacker News / 12 months ago
Check out D. It has Turing-Complete templates with specialised static if, static foreach, version, and debug constructs, all as statements and declarations, as well as more general quasiquoting expressions and declarations with mixin (yes, that is the same as Ruby's, Python's or PHP's eval, but at compile-time; in fact you can import() files at compile-time too and write a compiler in user code that compiles... Source: 12 months ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
C++ - Has imperative, object-oriented and generic programming features, while also providing the facilities for low level memory manipulation
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Nim (programming language) - The Nim programming language is a concise, fast programming language that compiles to C, C++ and JavaScript.
Godot Engine - Feature-packed 2D and 3D open source game engine.
V (programming language) - Simple, fast, safe, compiled language for developing maintainable software.