No Nim (programming language) videos yet. You could help us improve this page by suggesting one.
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Unity might be a bit more popular than Nim (programming language). We know about 201 links to it since March 2021 and only 142 links to Nim (programming language). We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 4 days ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 8 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 14 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
I'd be interested to hear the author's take on Nim [1], which seems to be better suited for game development than Rust by staying out of the dev's way [2], and supports hot-reloading (at least in Unreal Engine 5) [3]? [1] https://nim-lang.org/ [2] https://youtu.be/d2VRuZo2pdA?si=E3N62oUJ-clXozCg [3] https://www.youtube.com/watch?v=Cdr4-cOsAWA. - Source: Hacker News / 2 months ago
I think the right answer to your question would be NimLang[0]. In reality, if you're seeking to use this in any enterprise context, you'd most likely want to select the subset of C++ that makes sense for you or just use C#. [0]https://nim-lang.org/. - Source: Hacker News / 4 months ago
I don't think it's a rust-inspired language, but since it has strong typing and compiles to javascript, did you give a look at nim [0] ? For what it takes, I find the language very expressive without the verbosity in rust that reminds me java. And it is also very flexible. [0] : https://nim-lang.org/. - Source: Hacker News / 6 months ago
FYI, on the front page, https://nim-lang.org, in large type you have this: > Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. - Source: Hacker News / 7 months ago
You better off with using a compiled language. If you interested in a language that's compiled, fast, but as easy and pleasant as Python - I'd recommend you take a look at [Nim](https://nim-lang.org). And to prove what Nim's capable of - here's a cool repo with 100+ cli apps someone wrote in Nim: [c-blake/bu](https://github.com/c-blake/bu). - Source: Hacker News / 9 months ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Crystal (programming language) - Programming language with Ruby-like syntax that compiles to efficient native code.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
V (programming language) - Simple, fast, safe, compiled language for developing maintainable software.
Godot Engine - Feature-packed 2D and 3D open source game engine.
D (Programming Language) - D is a language with C-like syntax and static typing.