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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than QuickTile. While we know about 201 links to Unity, we've tracked only 4 mentions of QuickTile. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 2 days ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 6 days ago
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons... - Source: dev.to / 12 days ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / about 1 month ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 2 months ago
As the author of QuickTile, which is written in Python but even closer to what you describe than a window manager would be, I have to say that, yeah, doing X11 stuff takes a lot of knowledge that's not ideally documented in non-print sources. Source: over 1 year ago
Actually, I plan to add a .nojekyll file and then use something like Pelican with custom plugins, then set GitHub Actions to run my update.sh on push... Similar to how http://ssokolow.com/quicktile/ is a Sphinx-based site hosted on GitHub Pages and automatically regenerated from the pushed sources. Source: about 2 years ago
I've been using ssokolow.com/quicktile for this purpose, it does what I need and doesn't replace the wm. Source: over 2 years ago
The best I could do for the API documentation for this project of mine was to use the automodule directive to autogenerate at the coarsest level possible and remember to never create new .py files if I could possibly avoid it. Source: almost 3 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Preme for Windows - Speeds up your window switching.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
GridMove - GridMove - A window management tool that can quickly arrange your windows into desktop grids.
Godot Engine - Feature-packed 2D and 3D open source game engine.
WinDock - WinDock is a window manager ideal for large, or multi-monitor setups. Features: