Based on our record, GDevelop should be more popular than BEM. It has been mentiond 75 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
BEM encourages a flat structure with minimal nesting and specificity, making styles easier to read and maintain. It significantly reduces the risk of unintended style overrides and enhances modularity. - Source: dev.to / 8 days ago
Keep in mind you also have to use BEM. If you use just SASS, there are little to no advantages compared with CSS. I am going to cover BEM in a separate article, but for your understanding, BEM is a methodology for writing good CSS. - Source: dev.to / about 2 months ago
Most of our headaches stemmed from styled-components. Despite the merits of this CSS-in-JS library, it doesn’t mesh as seamlessly with server components. Traditional CSS methodologies, such as BEM (Block, Element, Modifier), CSS modules, or even utility-first frameworks like Tailwind, would have alleviated many of our difficulties. This lesson is a key takeaway that we plan to carry forward into our future projects. - Source: dev.to / about 2 months ago
After I had created space, the code was as spaghetti as it can get. I decided to switch to SCSS and finally read into the BEM Pattern for CSS and after wasting another 4 hours, I decided that I could not decide wether the HUD is an element of the game and the button is an element of the HUD and the text is an element of the button and someone else also thought about this and called it the BEM grandchildren... - Source: dev.to / 2 months ago
There are some conceptual requirements to clean code that I always found hard to achieve in a traditional web project, but that's one more reason to use tools like static site generators and follow design patterns like Atomic Design, (A)BEM CSS, and a modular file structure. - Source: dev.to / over 1 year ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / 10 months ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / 10 months ago
Another engine that you can consider is GDevelop https://gdevelop.io. Source: about 1 year ago
If you’re down for a 2D project checkout GDevelop. It’s designed with a visual workflow in mind and programs with predefined actions and triggers, so if you’re comfortable laying out 2D assets if very easy to make them interactive, without knowing any code. Source: about 1 year ago
GDevelop is a free, no-code game engine that uses drag-and-drop functionality and menus to build games. It supports Javascript to impliment more complex code. To find out more go to – How to get started making a video game: GDevelop 5 (part one). Source: about 1 year ago
Sass - Syntatically Awesome Style Sheets
Godot Engine - Feature-packed 2D and 3D open source game engine.
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
Unity - The multiplatform game creation tools for everyone.
styled-components - styled-components is a visual primitive for the component age that also helps the user to use the ES6 and CSS to style apps.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.