Based on our record, Sass should be more popular than GDevelop. It has been mentiond 134 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / 10 months ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / 10 months ago
Another engine that you can consider is GDevelop https://gdevelop.io. Source: about 1 year ago
If you’re down for a 2D project checkout GDevelop. It’s designed with a visual workflow in mind and programs with predefined actions and triggers, so if you’re comfortable laying out 2D assets if very easy to make them interactive, without knowing any code. Source: about 1 year ago
GDevelop is a free, no-code game engine that uses drag-and-drop functionality and menus to build games. It supports Javascript to impliment more complex code. To find out more go to – How to get started making a video game: GDevelop 5 (part one). Source: about 1 year ago
Sass, Less and Stylus, extends CSS by adding variables, nesting mixins, and other features. It's an excellent solution for organizing huge and complex stylesheets. - Source: dev.to / 15 days ago
Attractions is a UI kit for Svelte that includes 49 components and a collection of helper functions. It uses Sass for styling. Although the Attractions kit seems promising and the components look really nice, it's not very actively supported right now and its future is uncertain. - Source: dev.to / 2 months ago
We took our time evaluating different options and ultimately landed on a focused set of technologies: Next.js, TypeScript, Redux Toolkit, SASS, and Axios. This combination offers a powerful and manageable foundation for our project, avoiding the pitfalls of an overly complex tech stack. - Source: dev.to / about 2 months ago
Traditionally CSS lacked features such as variables, nesting, mixins, and functions. This was frustrating for Developers as it often led to CSS quickly becoming complex and cumbersome. In an attempt to make code easier and less repetitive CSS pre-processors were born. You would write CSS in the format the pre-processor understood and, at build time, you'd have some nice CSS. The most common pre-processors these... - Source: dev.to / 5 months ago
CSS stands for Cascading Style Sheets, and is a scripting language used to style web pages. SCSS stands for Syntactically Awesome Style Sheet, and is a superset of CSS. You can think of SCSS as the more advanced version of CSS, which comes with several features that CSS does not support, such as the SCSS nested syntax, as shown below. - Source: dev.to / 5 months ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
PostCSS - Increase code readability. Add vendor prefixes to CSS rules using values from Can I Use. Autoprefixer will use the data based on current browser popularity and property support to apply prefixes for you.
Unity - The multiplatform game creation tools for everyone.
Stylus - EXPRESSIVE, DYNAMIC, ROBUST CSS
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.