Stylus is a revolutionary new language, providing an efficient, dynamic, and expressive way to generate CSS. Supporting both an indented syntax and regular CSS style.
Based on our record, GDevelop should be more popular than Stylus. It has been mentiond 75 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / 10 months ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / 10 months ago
Another engine that you can consider is GDevelop https://gdevelop.io. Source: about 1 year ago
If you’re down for a 2D project checkout GDevelop. It’s designed with a visual workflow in mind and programs with predefined actions and triggers, so if you’re comfortable laying out 2D assets if very easy to make them interactive, without knowing any code. Source: about 1 year ago
GDevelop is a free, no-code game engine that uses drag-and-drop functionality and menus to build games. It supports Javascript to impliment more complex code. To find out more go to – How to get started making a video game: GDevelop 5 (part one). Source: about 1 year ago
Sass, Less and Stylus, extends CSS by adding variables, nesting mixins, and other features. It's an excellent solution for organizing huge and complex stylesheets. - Source: dev.to / 17 days ago
I hate preprocessors. Be it SASS, SCSS, LESS, Stylus, or any other. Really, without any exceptions. Though, I think my hatred for preprocessors is not because of the technology itself, but because of how other people use them. Throughout my development career, I have often encountered tickets where a seemingly simple task, like changing the text size, which should take minutes, ended up taking me hours. This is... - Source: dev.to / 20 days ago
Traditionally CSS lacked features such as variables, nesting, mixins, and functions. This was frustrating for Developers as it often led to CSS quickly becoming complex and cumbersome. In an attempt to make code easier and less repetitive CSS pre-processors were born. You would write CSS in the format the pre-processor understood and, at build time, you'd have some nice CSS. The most common pre-processors these... - Source: dev.to / 5 months ago
The Stylus is built on Node.js. It differs from Sass and Less, which are more opinionated to the syntax; the stylus allows you to omit semicolons, colons, and braces if you want at any time. Another cool feature is that the stylus has a property lookup feature. You can do that easily if you set property X relative to property Y's value. The stylus can be more concise because of its flexibility, but it depends on... - Source: dev.to / over 1 year ago
Ng new test1 ? Would you like to add Angular routing? Yes ? Which stylesheet format would you like to use? > CSS SCSS [ http://sass-lang.com ] SASS [ http://sass-lang.com ] LESS [ http://lesscss.org ] Stylus [ http://stylus-lang.com ]. - Source: dev.to / over 1 year ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
Sass - Syntatically Awesome Style Sheets
Unity - The multiplatform game creation tools for everyone.
PostCSS - Increase code readability. Add vendor prefixes to CSS rules using values from Can I Use. Autoprefixer will use the data based on current browser popularity and property support to apply prefixes for you.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Less - Less extends CSS with dynamic behavior such as variables, mixins, operations and functions. Less runs on both the server-side (with Node. js and Rhino) or client-side (modern browsers only).