Based on our record, GDevelop should be more popular than PostCSS. It has been mentiond 75 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / 10 months ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / 10 months ago
Another engine that you can consider is GDevelop https://gdevelop.io. Source: about 1 year ago
If you’re down for a 2D project checkout GDevelop. It’s designed with a visual workflow in mind and programs with predefined actions and triggers, so if you’re comfortable laying out 2D assets if very easy to make them interactive, without knowing any code. Source: about 1 year ago
GDevelop is a free, no-code game engine that uses drag-and-drop functionality and menus to build games. It supports Javascript to impliment more complex code. To find out more go to – How to get started making a video game: GDevelop 5 (part one). Source: about 1 year ago
Later on, after my training, almost all of my work projects involved some preprocessor. It was during these experiences that I developed my strong dislike for preprocessors. In my personal projects, however, I never used preprocessors and wrote everything in pure CSS, adding precise enhancements through plugins for my .css bundler. For example, in the past, when I was bundling my .css files using PostCSS, I used a... - Source: dev.to / 20 days ago
The plugins in the official PostCSS website were old like IE6 or the marquee tag, and. - Source: dev.to / over 1 year ago
Hello internet. I just published a new blog post on how to implement dark mode with SvelteKit, optionally with PostCSS and TailwindCSS:. Source: 8 months ago
There are many frontend tools available for this purpose. For example, PostCSS is a popular CSS processor that can combine and minimize your code. With the right plugin, it can even fix your code for compatibility issues, making sure your CSS styles work for all browsers. - Source: dev.to / 8 months ago
I use PostCSS to extend CSS’s features and to add a few things that make writing styles a little more convenient, but it could easily be swapped for another preprocessor like Sass or vanilla CSS. It’s up to you. You can view my PostCSS config here. - Source: dev.to / 8 months ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
Sass - Syntatically Awesome Style Sheets
Unity - The multiplatform game creation tools for everyone.
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Stylus - EXPRESSIVE, DYNAMIC, ROBUST CSS